Take Two changed nothing, the game uses the same basic process since the V1, slightly modified, but the same.
Can we say that the weather, is just a "scenarios organization" so now instead of a random scenario, each weather have different conditionant factors to decide a match? yeah.
But here we are at the same point as always if we start a discussion like this, and the quation is, how should the game be? what is realism from your viewpoint? how can the players created by the engine be different when some people want a proportional performance linked to the visual skills -right now, it isnt, since the internal team parameters, which are basically Assigned Roles, linked to animations, each role have a Cap of effectivity, and it is limited in number of players, so you cant buy 11 excellent players that scored 40 goals each and se the same, and these roles are linked to a variable to make players be determinant in some alternate games, so as said it isnt proportional the performance to the visual skill- etc- ?
The update that affected the scores the most is the Scores Cap, if you remember the old version we had 16-0's easy ,,, so in terms of impact this is by far the update that impacted the most. The other features, only can affect the parameters inside the same margins by default -weather factors, Playstyles, etc-
The base, as a "game" that should allow you to have a experience performing as manager, is quite good, and well planned, sicne you are forced to test players that are well programmed by default, so now the main issue is to make this understandable, intuitive, and fix some details IMO that we've been dragging since old versions.
Last edited by khris; 08-28-2022 at 09:26 PM.
I agree, i see they just blatantly show us its about making a profit, you don’t even get tokens from selling players anymore but everytime we watch an Ad they get paid, sometimes it feels like they’re forcing us to pull out our credit cards and spend money.
What do you mean by "test vs. a 1% team, 10 levels lower"? I'm only a level 10, and I have no idea how to find a 1% team.
What matters here, is that the best player of the opponent team, and your worst player you use in the main 11, have to have a distance of 180%
Because the simulator, reach a distance of 180% to do the simulations, this means that if your worst player is +180% from the best opponent team all your team will be considered 180%. So i your worst player is 5* and the best is 9* both will be 9 stars from the opponent perspective and this means, that you can compare both players, your 5* or 4* you bought and the 9* being in the same star.
Thats how you expose the internal programming, so you can know if the 4* you bought is better than a 9* you currently have.
I just can't figure out how to get my players trained up to 180% in their white skills without taking months to do so. Am I missing something?
Mírate en YouTube tutoriales de dopaje, podes subir las habilidades blancas mucho más de 180% pero solo podes hacerlo si tenés muchos paquetes de descanso (verde)