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Thread: Teams not leveling up

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  1. #1
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    Quote Originally Posted by khris View Post
    The game have a system, as always, since the engine needs some basic data to work with, so no changes here IMO.
    Hi Khris,I'm still just kind of wondering what are your thoughts about the recently introduced features and 3d view updates in terms of effecting to the game simulation engine and math calculations.

  2. #2
    Pro jarharnamme's Avatar
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    yeah im same like you. basically the high lvl team is dead so i make another account and bullying newbies with that account now it reach lvl60ish.
    then here comes the problem. what to do with the old account? apparently the easiest things to do is to reset us to lower level because at higher level you just stuck with 14 180% teams and that's so boring. heck even facing same team every month.
    that's why i enjoy asso more. face new teams, with similar %.
    did the nordeus staff go to this thread khris? there're so many good points here that they should consider regarding us the old veteran players..

  3. #3
    Dreamer a.gavrilin's Avatar
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    The things you are writing are interesting but so hard to understand (((( So for me the better explanation of my problems is random and Nordeus )))

  4. #4
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by a.gavrilin View Post
    The things you are writing are interesting but so hard to understand (((( So for me the better explanation of my problems is random and Nordeus )))
    It is simple once you understand the process

    The engine creates realistic teams by assigning internal roles to the players of your squad.
    Since the matches have 25 animations, and the games can't be repetitive, certain variables are added.
    So each game is resolved by different players and, from all the posible factors that may affect a match, few are selected to impact the match -can be the condition, win bonus, morale and a etc and this is called scenario.

    Basically, you know that you can't buy 11 players who scored 40 goals each with another club and see the same behaviour, because of that calibration when you sign these players for your team.

    The engine will assign a "available internal role" that will affect 2 parameters, Dominance Power -so, the number of animations where a player can be elegible during a match- and the Contributive Power which affect the Effectivity. Then, the variable to have different players resolving the different matches is provided mainly by the Rating Variations, so you can predict that a player who got 68686 will have a push and will affect the next game.

    From here the engine does 2 lists, one for attacking animations, and another for defensive animations selecting available players and each list starts from a extreme of the field, so in defense the GK is the first elegible player and thats why its so important and can be decisive, in attack the STs/AMC/AML-R are in the same line since 2015 and thats why many times the aml/r are the players who score instead the STs.

    If you understand, that each team, for realistic reasons, have a limited of "good internal roles" and you can spot the dominance power/and contributive power assigned, you can resolve many common issues we experience.

    For example, you may buy a attackign player with a lot of dominance power, but low efficency, and in this case he will stole animations from other players because of his power, just to miss. Here you need to sack him.

    All is the same, lists of players to fill animations, their power of dominance so to be elegible for more animations, the 2 lists the engine does, the roles by default assigned so, for example, a ST could be a assistant and, you can train the shooting till 340% but the main role assigned, which is linked to an animation where he assists, will not change. You can not convert a scorer in assistant and viceversa because of that.
    And no, the visual skills dont improve a player proportionally because the internal power caps. You could train a team to the Max. all 9* 340%s whites and you will see how the roles are distributed, how the caps to score, assist, be aggessive are spread, and, the same you can see this with a full 9* team 340% you can expose the internal programming, by playing vs a 1% team from enough levels of distance as to reach the max. distance that the simulator can simulate, so vs a -180% team will make your team uniform, and your 2* will be at same level as the 9* and here you may realize that the 2* is better programmed than the 9*

    Just a bit of guide for all those who read here lol


    At some point you can perceive these stuffs.
    Last edited by khris; 10-28-2022 at 02:32 PM.
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    Pro jarharnamme's Avatar
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    lol..
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    Famous EastsiderSG's Avatar
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    Remember when you lose, it just means your opponents team has better rating patterns, contributive/domination chemistry. This is not a proven method to improve team performance. We do not even understand the system better as these guys do not represent the company and are just selling an idea on how the engine works. It might not even be true.

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    Dreamer a.gavrilin's Avatar
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    Quote Originally Posted by EastsiderSG View Post
    Remember when you lose, it just means your opponents team has better rating patterns, contributive/domination chemistry. This is not a proven method to improve team performance. We do not even understand the system better as these guys do not represent the company and are just selling an idea on how the engine works. It might not even be true.
    Well you may be right here, but in this case the question is - how to achieve better rating patterns with your team, when you have everything trained to the top. And how for example a bot team 40-50% lower with crap players get better ratings than your team?

    Right now I'm for example on the stage where noting works and you have no idea what can be fixed or changed to get better results. My team is perfectly trained, all the players with SAs and PSs and I try changing formations and tactics but somehow nothing works. And this makes you think what is wrong with this game or with you? Some people from lower levels keep boasting about their perfect results with crap teams saying that I make mistakes and have no experience, but saying that you have no experience after 9 years of playing this game sounds stupid.

    So you still keep searching in this case and you still come to the same conclussion - nothing depends on you
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  8. #8
    Famous EastsiderSG's Avatar
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    Quote Originally Posted by a.gavrilin View Post
    Well you may be right here, but in this case the question is - how to achieve better rating patterns with your team, when you have everything trained to the top. And how for example a bot team 40-50% lower with crap players get better ratings than your team?

    Right now I'm for example on the stage where noting works and you have no idea what can be fixed or changed to get better results. My team is perfectly trained, all the players with SAs and PSs and I try changing formations and tactics but somehow nothing works. And this makes you think what is wrong with this game or with you? Some people from lower levels keep boasting about their perfect results with crap teams saying that I make mistakes and have no experience, but saying that you have no experience after 9 years of playing this game sounds stupid.

    So you still keep searching in this case and you still come to the same conclussion - nothing depends on you
    I am low level and i think we win or lose by the good graces of nordeus. If they want you to lose, you will. They will balance everything out and let you do better some seasons and worse during others. High quality is the only way to win more and it means you have to spend because greens will only get us to 180. And yes, still have to train correctly up to 180 before PT. I think Lakis still does well for top level.

    Yes, thats right. I keep saying that. The community leaders are tasked to keep telling you its your fault. To make it look legit, they even blast their own game at times. It’s definitely whats wrong with you. Thats the strategy so that their perfect game doesnt have to improve. Only we need to spend to improve our teams. Isnt it like that for all games? Hire a team of people is some third world country to scam people or influence people.

    Anyway you played 9 years, you know what kinda teams are strong enough to beat you. If you think you can beat the system, sure go ahead, test it out and spend your greens and tokens. But at least everyone is aware, these players say they do not work for nordeus but are suggesting a way to test and improve performance by burning greens through friendlies and training and burning tokens to replace players. If you still lose, its because the other team tested more than you or had a better combi of dominant and contributive players or there were some other parameters in place that are random every match. In short your fault
    Last edited by EastsiderSG; 11-03-2022 at 01:19 PM.

  9. #9
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by a.gavrilin View Post
    Well you may be right here, but in this case the question is - how to achieve better rating patterns with your team, when you have everything trained to the top. And how for example a bot team 40-50% lower with crap players get better ratings than your team?

    Right now I'm for example on the stage where noting works and you have no idea what can be fixed or changed to get better results. My team is perfectly trained, all the players with SAs and PSs and I try changing formations and tactics but somehow nothing works. And this makes you think what is wrong with this game or with you? Some people from lower levels keep boasting about their perfect results with crap teams saying that I make mistakes and have no experience, but saying that you have no experience after 9 years of playing this game sounds stupid.

    So you still keep searching in this case and you still come to the same conclussion - nothing depends on you
    Training doesn't impact the ratings. You cant train a player and make him go from a 7-7-7-7-7 to a 10... the limits are set by default by assigning internal roles with different powers achiebable for each player, you can expose the internal programming and see the player limit by playing a friendly vs a -10 levels team.

    The only way to create the "perfect team" is to understand how the engine assigns roles, and how many good roles can exist in your team, so then you check subs and reserves in a friendly as commented before, and you basically, have to liberate the old excelent programmed players and their roles, so then when you go to the market there is a chance to have a new player with a good role with high dominance+contributive power.

    It is a sketch of what the engine does by my experience, I cant explin it in another way sadly lol

  10. #10
    Dreamer a.gavrilin's Avatar
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    Quote Originally Posted by khris View Post
    Training doesn't impact the ratings. You cant train a player and make him go from a 7-7-7-7-7 to a 10... the limits are set by default by assigning internal roles with different powers achiebable for each player, you can expose the internal programming and see the player limit by playing a friendly vs a -10 levels team.

    The only way to create the "perfect team" is to understand how the engine assigns roles, and how many good roles can exist in your team, so then you check subs and reserves in a friendly as commented before, and you basically, have to liberate the old excelent programmed players and their roles, so then when you go to the market there is a chance to have a new player with a good role with high dominance+contributive power.

    It is a sketch of what the engine does by my experience, I cant explin it in another way sadly lol
    Does that mean we don't need to train players at all?

    Somehow sometimes I feel there are some caps built inside each player - for example players with 150-200 white skills perform better than players with 200-250 skills. Maybe this is just my personal view, but somehow it feels like this

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