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Thread: Key attributes, my theory

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  1. #29
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    Quote Originally Posted by LacBuoc View Post
    1. Quality players :
    Is the quality from the trained person , Not the quality of the team .
    Quality team = , but My player of 11 * quality only 7 * You can not win .

    Example
    GK me Anticipation and rusing out 250% , St Am of you shoot 140 % You will not be able to win the duel .

    Aml me shooting 500% -1000% , Gk you 150% Unstoppable

    As you are kicking with more than 5 lv team .

    2 .tactic

    You must know your opponent's weaknesses to attack , Strengths of the opponent that defended

    Example : they play 3dc , we are attack 2 wings . They play DL DC DR , we are attack center

    They play 1 MC , we are 2 or 3 MC and MC shoot ....etc .....

    3 . Lucky
    When both are on equal

    Or lucky With unexpected results
    I have different idea

    1. Duel between player A - quality 100% and player B - quality 500% will have result like this:
    ------Player A have 1 chance to win while B have 5 chances to win, the engine will randomize with those chances (roll dice, spin lucky wheel, ....)
    ------With sample size large enough, A win 16.7% of times, B win 83.3% of times.
    ------But in one single duel, who know what happens. Everyone has his opportunity to defeat other.

    2. Tactics will adjust those chances above, (or vice versa : tactics are the original chances, quality is the add up).

    3. Lucky - Nordeus factor:
    ------Nordeus are trying to simulate this game to closer the real football game as much as possible.
    ------So they add their factor to those chances above to make sure the score is near to their data from real life.
    ------And the data show that the bottom teams defeat the top teams are more often than the top teams defeat bottom teams with the score 7-0. Then we can get the unlucky factor for our team here.



    Just my guess from observing the game, there is no data to prove it.
    Last edited by 112000; 06-21-2017 at 03:14 AM.