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Thread: Do you like the idea of skipping Levels ?

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  1. #1
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    Quote Originally Posted by khris View Post
    Except in the top server, in the case that there's 1 league only there with 14 teams, all these join the CL + the teams of the proper levels.... same with the Cup, what we called "Shark Cup" here since time ago...
    At my server , there are at least ( I see two - not sure if there are more ) two leagues at top server ( at least 24 teams ) ... some of them inactive ...
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  2. #2
    Greek Forum Moderator nikolgiorgos's Avatar
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    not good idea
    If I was a rich manager, I would prefer to play every level and fill my trophy room with doubles or trebles.

    But I liked the option of the old TE, to take over a new club from the beginning.
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  3. #3
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    Quote Originally Posted by nikolgiorgos View Post
    I liked the option of the old TE, to take over a new club from the beginning.
    I joined the game in July 2015 and I don't remember I've seen this option. But I would like to take over a new club in level 40 or 45 (not below my current level) if it was abandoned by his manager.

  4. #4
    Grand Master PricopGeorgeCătălin's Avatar
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    I just think that all together the idea wouldn't been seen with good eyes by most of us. First of all would somehow highlight that Top Eleven is looking for more money rather then for a better experience. The promoting level in Top Eleven is quite "trademark", almost unique and probably the best feature the game have it at the moment, why would they destroy it by changing something that is working "OK" (more or less, those who get higher opponents do not curse on me ).

    It's also a drastic change in the game system so we don't really now what exploits this thing can create or advantages for those who use it.

    I've seen many of you complaining that the level won't go along with those on the highest level, like level 100 vs 70, well isn't like that, would go OK cause those who would over grown in level would be sent to play with the highest levels from that server so actually this is a pro thing for the servers. Like this is more likely to have competitions and new levels on the server but would also need to come with adjustments for the transfers like Scout and so on. All together to much work for something that won't be to used by to many as it would be to expensive.

    Anyway just for you, imagine if you can skip by 2 levels and the highest level si 70, you would have to play 35/36 seasons, that's still more then a year and half which anyway is a huge amount of time.

    I do not support the idea but wouldn't surprise me to see it in the game at some point, especially seeing that Top Eleven gave pretty much all the people requested and they were against at the start.
    HairDryer likes this.
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    Famous Toxcatl's Avatar
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    Quote Originally Posted by PricopGeorgeCătălin View Post
    The promoting level in Top Eleven is quite "trademark", almost unique and probably the best feature the game have it at the moment
    Manager who got promoted suffers quality loss, gets nothing back, and this whole situation forces him to tank. And you call it "unique and probably the best feature"? Punishing players instead of rewarding them?
    Did I get you wrong?
    It wasn't our day.

  6. #6
    Grand Master PricopGeorgeCătălin's Avatar
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    Quote Originally Posted by Toxcatl View Post
    Manager who got promoted suffers quality loss, gets nothing back, and this whole situation forces him to tank. And you call it "unique and probably the best feature"? Punishing players instead of rewarding them?
    Did I get you wrong?
    Just please add everything I said. There are exceptions and is freaky annoying I know from own experience but otherwise is something really great.
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    Quote Originally Posted by PricopGeorgeCătălin View Post
    Anyway just for you, imagine if you can skip by 2 levels and the highest level si 70, you would have to play 35/36 seasons, that's still more then a year and half which anyway is a huge amount of time.

    Every server has a MAXIMUM number of managers (let's say 100,000 ) categorized into 60-70 levels according to the date of joining.

    What I am suggesting is to (option1) allow ALL managers (let's say 100,000 ) to have equal access to the most strongest players on the server( at the first two days of the season, each according to his own resources same as in real world (or option 2) to buy 7 -8-9 stars players from auction. At the end of day 2 , the auction closes and managers will be categorized according to their power EACH SEASON, not according to the date of joining the game.

    Examples: manager who invest let's say 500 dollars to purchase very strong players to jump and play lets say in level 10
    Managers who watch free videos and reach a team with 7 or 8 stars will be forced to skip one level next month.
    Managers who don't train their team will lose - 20% and go down in one level and give their space to a manager from a lower level.
    This suggestion will also make many teams stay in same level although they were in top 8 in their league because they didn't train their team enough or buy stronger players ...

    The top server will always remain let's say 75. and players will also will have a maximum lets say 350 that they can't exceed. ( a football player is not a super man ) but the managers will go up and down according to their power / training ...

    Now we're playing in a triangular shape game that has a large base ( thousands of managers ) and small peak ( only tens ).

    Some thoughts
    Why don't the game ALLOW ( not force- as this suggestion should be an option not obligatory) ITSELF to take a square shape ( same amount of managers at low - middle - high leagues ) , a diamond shape users with a small base large body and small amount of managers at peak or even an upside down pyramid with large amount of managers at the top (day 1 they join the game and stay at top as long as they maintain their team in good shape or go down the pyramid if they don't ... ?
    Last edited by USARABAT; 12-26-2017 at 02:38 PM.

  8. #8
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    Quote Originally Posted by Toxcatl View Post
    *I'm gonna do my best to avoid the word "stupid"*
    LOL... You always putting a smile on my face. Priceless man

  9. #9
    Greek Forum Moderator nikolgiorgos's Avatar
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    USARABAT
    I don't know if I get the "spirit" of your thread but want to spot that in higher levels doesn't mean that there are better or more active teams.
    My reserves in a different server, have many friends, old players of the game (levels 45-50 and above).
    Most of them now are boring and don't care or play their seasons in auto.

    Good active teams can be in every level.
    I remember I made this suggestion in an old thread

    #26
    https://forum.topeleven.com/tutorial...-system-3.html

    Of course that needs more flexibility in changing servers.
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  10. #10
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    Quote Originally Posted by nikolgiorgos View Post
    USARABAT
    I don't know if I get the "spirit" of your thread but want to spot that in higher levels doesn't mean that there are better or more active teams.
    My reserves in a different server, have many friends, old players of the game (levels 45-50 and above).
    Most of them now are boring and don't care or play their seasons in auto.

    I know that man , i have many close friends at higher leagues and top server ...
    That's why I suggested the idea of DEGRADING in parallel with skipping levels (go down one level at least ) teams who don't train enough their team/ buy better players / below 8th position / or abandoned their team.

    Here's a new suggestion: Degrading teams who don't watch 15 games out 26 in their league.

    This is the only way you reward active and ambition managers and punish reckless / careless ones ...

    No body has yet answered my question : why does a team who is abandoned by his manager stays in league 56 for example for 3 months and then the system replace his old players and stays in same level longer, while many active / ambitious/ skilled/ or maybe rich managers are ready to take his place ?
    Last edited by USARABAT; 12-26-2017 at 11:57 AM.

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