Quote Originally Posted by khris View Post
Exactly the same. But*

I can see where you go, the change related with the GK drill will have no effect in training, but what had, and will have effect, is the change introduced in the training system days ago, which changes/d the mechanic.

This have effect.

Too to go more in the question, let's explain it clearly. "there's a "inactive XP gaining bar of Rushing out (lets imagine that) in all players.

But if you use GK training to train this (and other attributes) as the ST don't have Rushing out,, you fill this hidden bar, you use condition, but when the bar reaches 99 you don't win the 1% of Rushing out cause the ST don't have this skill.

^^
Lets take the two drills below. Same level and same condition loss associated (3%). If you see the total skill point gained it's the same (5,20) for both, but press play trains only nonGK attributes and hurdle jumps would train a gk attributes too. Só the total gain indipends on the kind of attributes the drill trains. But now if a drill trains a gk attribute, the condition loss associated to this attribute will be loss? In other words drills that covers mixed nonGK and GK attributes will be less efficient?Click image for larger version. 

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