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  Click here to go to the first staff post in this thread.   Thread: [Announcement] Server Release 15th May - Upcoming Changes

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  1. #1
    Dreamer a.gavrilin's Avatar
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    May 2016
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    So I see all this thing as follow - the aim of Nordeus now is to make absolutely equal (just like twins) players. Because if you try to develop 1 skill you need you will automatically develop the skill you don't need. So as the result all the players will be the same having +/- 10% gap between all the skills. Now the question is simple - why do we need so many skills if in the end each player of any team will have the same % in each line?

    I don't mind changes to help the game overcome cheating but I don't want changes which kill the unique features of the game
    Guido van den Berg likes this.

  2. #2
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    Quote Originally Posted by a.gavrilin View Post
    So I see all this thing as follow - the aim of Nordeus now is to make absolutely equal (just like twins) players. Because if you try to develop 1 skill you need you will automatically develop the skill you don't need. So as the result all the players will be the same having +/- 10% gap between all the skills. Now the question is simple - why do we need so many skills if in the end each player of any team will have the same % in each line?

    I don't mind changes to help the game overcome cheating but I don't want changes which kill the unique features of the game
    I said it somewhere after the last update, that introduced "hidden" limits on skills. And I'll say it again (exactly as you have just done). In 8-10 seasons the only difference between teams will be because of the amount of real money spent to buy tokens to buy scout, recommended or daily players.
    Anyone who doesn't spend won't win.
    Conrad Bekker and Iridensys like this.