
Originally Posted by
khris
Not exactly, the earlier versions of top eleven had a max. between groups of skills (attack attributes, defensive ones and phis&ment ones) of +80%.
If the average of attack attributes was 30% you could not have the defensive or ment%phis group mpre far away than 110%. This was IMO made for a reason, and suddenly we had these limits eliminated so after few days we had players with single skills of 1500%'s+
Since then we had some corrections like limit skills till 340%, and right now another fix that links the skill training speed to itself and not to the Player AvQ as before, still, I believe that we need:
-Skill limits again but till 120%
-Do a roll back in the High Scores calibration (we had time ago 16-0's 12-0's easily) and that now caused that the old proportion between the simulation of 2 teams is not compensated (so we can barely have a 2-0 vs a -140% team perfectly.
-And once this is done, adjust the beatability margin more close to the 30% as before.