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Thread: Pros and cons in power training

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  1. #1
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    Quote Originally Posted by Al Svanberg View Post
    To me it just seem like the first practice after a game, you end up having a lot of pts saved up which you get during the first practice of the first session.
    Only if you miss a game. I don't know, what the player gain, after a missed match (because they can "star up"), but at first training, they gain a lot.

    If you are watching the game, the first training doesn't give that much %.
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  2. #2
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    Quote Originally Posted by nash123 View Post
    Only if you miss a game. I don't know, what the player gain, after a missed match (because they can "star up"), but at first training, they gain a lot.

    If you are watching the game, the first training doesn't give that much %.
    Yeah exactly.

    I've started to use this by "assigning" what has been stored in a game I missed. Actually pretty useful. Like a DC can be a bit hard to practice passing and creativity with, and if you had a fast trainer from 18 after a few years he will fall behind pretty much in those areas. But if you just run one drill, say pass run shoot, he will get 2-3% in those areas.

    Haha, it will not have a big effect I know, but if you want to micro managing things, this is yet another thing you can do...

  3. #3
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    Quote Originally Posted by nash123 View Post
    Only if you miss a game. I don't know, what the player gain, after a missed match (because they can "star up"), but at first training, they gain a lot.

    If you are watching the game, the first training doesn't give that much %.
    A little update, I tried to follow this more. I knew I would miss a game and dumped a lot of screen shots. Then after the game I checked the same players, and all had developed from the games. Odd I thought, because some had developed a lot. Then I trained them the first time after the game, and they did -- not -- gain more than usual. This had me confused. So then I trained all other players who had played in the game and that I hadn't looked at, and they all gained a lot lol, like 2-4% per player from one Fast Counter attack.

    So it seems to be like this. If you check a player after a game, the game development will assigned to the player. If you don't check a player after a game, all gain will come in the abilities covered by the first practice.
    Duncton and nash123 like this.