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khris Testing SA's Thread 12-08-2016,
08:17 PM

Al Svanberg Great thread!
I am mapping... 12-11-2016,
10:28 AM

nikolgiorgos I think the latest months ,... 12-11-2016,
05:50 PM

nikolgiorgos What ?
Footedness in F-K... 12-12-2016,
02:39 PM

Al Svanberg This is my Corner-Specialist:... 12-12-2016,
04:51 PM

LeManiaque Good study, Nash. Would you... 12-27-2016,
02:04 AM

LeManiaque 75076
I will have to say... 12-27-2016,
03:15 AM

ibangali Sorry, my screenshot little... 12-27-2016,
05:33 PM

LeManiaque Good screenshots.
Remember... 12-27-2016,
06:27 PM

Al Svanberg My take on the PM is that it... 12-28-2016,
09:46 PM

nikolgiorgos You know (I think) my opinion... 12-29-2016,
06:53 AM

ibangali wow, 2 sp popup at the same... 01-01-2017,
08:49 PM

LeManiaque Which positions were they... 01-01-2017,
11:03 PM

ibangali pm sp=> my dc+dmc+mc and he... 01-02-2017,
04:11 AM

nikolgiorgos my reserves played today and... 01-17-2017,
05:47 PM

ibangali Right, no point to watching... 01-17-2017,
08:14 PM

nash123 At my league, I have an... 01-18-2017,
03:37 PM

ibangali I'm not 100% sure but over... 01-19-2017,
05:31 AM

nikolgiorgos playing in a CH.L. +1 LV, the... 02-13-2017,
04:14 PM

Buster Keaton nice you didnt have a troll... 02-13-2017,
05:34 PM

nikolgiorgos ok, this is happening is... 03-10-2017,
07:43 PM

LarryC I always thought the... 03-25-2017,
05:39 PM

nash123 @ LarryC
Take a look at... 05-10-2017,
10:16 AM
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I do mean rate of specialty usage, mostly at least. Just like I think/ expect position makes a difference for rate of shot attempts for attackers.
Here's one easy way the decision doesn't have to be binary:
If ML receives ball
(0-50) pass ball forward (+5 when attacking mentality)
(51-75) dribble ball 0.X second, then check again (+5 if normal)
(76-85) pass ball backwards (+10 if defensive)
(86-90) shoot (+5 if hard attacking)
(91-94) foul
(95-99) specialty attack (-3 if out of position)
Just simple adjustable decision trees, applying % likelihood of attempting an action, with a skill check formula for actions.
These are sophisticated programmers, I have no doubt the logic behind the game can be more complex than simple dice rolls or random chance. Think about how deceptively tricky programming, for example, an animation of the ball elevating and falling during a corner kick; a bit of physics modeling, might not be so hard. But the dynamic team movement, or marking animation? They could be hand done, but to me it seems like relatively complex mathematics modeling.
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