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  1. #11
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by petrstary View Post
    Problem is that I'm lost almost from the begining to the end of your post, so it's not easy to ask "point by point" questions But it's ok, it seems you know what you're talking about, so I'll follow your comments and hopefully learn something slowly

    Just two questions now. I have one older player, who used to be one of my best in recent seasons, was top league scorer few times. But now he's only 4* and I use him as a sub only. Does it mean that he is one of those "key players" and that I should sell him now to have a bigger chance to find another "key player"? And if I'll do it, how will I see that the player I bought is the "key" one? All I can see now is if he's a fast trainer or not
    You can test players by playing a friendly VS a 1* team, this oversize the internal programming of the players, meaning that probably a key player will get a 10 and score or assist few times. You can detect aggressive players by doing this, scorers, assistants, the right player for Corners (which is 1 for the 2 positions, left-right foot) FKs,(same as corners, and the FK&corner Best man remains the same for weeks) ..key players, and those who will contribute with goals/assists alternating games.

    Elementally, the internal Contributive roles are limited. you can not buy 8 STs and see them scoring 40 goals each, as the roles are limited, I strongly recommend to sell the subs that performed as key players in the past, to liberate the role.

    Market players are basically empty of internal programming or contributive roles (in terms of power assigned, as each player could have animations assigned by default, like the animations assigned by a SA, byt the player needs a power to show up the animation linked to him, and this is set once you sign a player and the engine give assign his internal parameters). They only have the XP gaining speed set by default, so thats why we can spot a fast trainer in the market. But a FT can be a very bad performed due the internal caps set by the own team calibration set internally by the engine, by assigning these roles.
    Last edited by khris; 05-06-2021 at 11:05 AM.
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