Condition bonus doesn't reduce the condition loss during the game.
Reduce the penalty in calculations because of low condition.
- Also if you use high pressing or man to man, gives extra condition loss but that doesn't go to gaining.
- Extra time (and c.l.) gives extra gaining.
cl> condition loss
For example
a training with a set that gives 18% cl, a player gain 4% skills
a match with 22% cl , gain 5% skills
a match, using high pressing and mtm, gives 40% cl and gain also 4% skills
a match with extra time and 30% cl , gain 5%
The effect of cl depends of the Wheel of Fortune I describe here
https://forum.topeleven.com/top-elev...op-eleven.html
In some games the cl penalty multiplies X10 and gives a critical disadvantage, in other games it's just a X1 and has minor effect.
So someone can say, "Look, I played with players condition in reds but still won."
Ok, but if continue that, after 2-3 games you may loose badly from a weak team.
If the condition bonus effect was to reduce c loss, then using it 5 times would have been obvious.
So I find condition bonus when in some games you use high pressing and man to man from the start and the games goes to extra time.
In this case it can be helpful.
But if addition bonus give something % extra, I prefer to use attack or defense.
Usually I have a lot of supporters so I have the 15% ball possession from there (and my presence of course) .