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  1. #1
    Famous Der_Ryan_M's Avatar
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    Quote Originally Posted by GLFC View Post
    Conclusion

    If you want to know how fast a player trains, ignore his overall quality. Instead, treat each individual skill as having its own star system (60%-79%=4*, 80%-99%=5* and so on). When a drill covers multiple skills, take the average of the skills being trained. Just like before with the star system, the more stars the skill average has, the slower your player will train.
    Chapeau, Monsieur! This is exactly what I have also found out when training 2 of my players at the start of the season.Thanks for putting all the tables together, so that other people can also understand the new system, I didn't have time to do it yet...

    Fact is, when you train a drill, do it until the average % of the drill are on 140%. Thats why selecting the order of the drills is quite important...
    And also I think, that training up 4 star players is now more valuable than ever before. Because with low white skills they gain a lot at the beginning and they are better skilled in young age. And low grey skills help you pushing some white skills over the top with the right drills.

    Thx for the awesome overview!
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    Quote Originally Posted by GLFC View Post
    Conclusion

    If you want to know how fast a player trains, ignore his overall quality. Instead, treat each individual skill as having its own star system (60%-79%=4*, 80%-99%=5* and so on). When a drill covers multiple skills, take the average of the skills being trained. Just like before with the star system, the more stars the skill average has, the slower your player will train.
    Quote Originally Posted by Der_Ryan_M View Post
    Chapeau, Monsieur! This is exactly what I have also found out when training 2 of my players at the start of the season.Thanks for putting all the tables together, so that other people can also understand the new system, I didn't have time to do it yet...

    Fact is, when you train a drill, do it until the average % of the drill are on 140%. Thats why selecting the order of the drills is quite important...
    And also I think, that training up 4 star players is now more valuable than ever before. Because with low white skills they gain a lot at the beginning and they are better skilled in young age. And low grey skills help you pushing some white skills over the top with the right drills.

    Thx for the awesome overview!
    Fantastic work GLFC and Der_Ryan!

    I will add my small validation of what you found since I was very pleased to see my results agreed with yours. My Slalom Dribble is only Semi-Pro, not World Class, so it generates fewer training points per session which accounts for my gains being slightly less than your table shows.

    - I trained 3 wingers (see below) with Slalom Dribble, which trains Pass, Dribble, Fitness, and Speed (all 4 are white skills).
    - Training routine was [(Slalom Dribble x6) = 18% condition loss] x4 rounds = 72% condition @15% per green = 4.8 greens.

    - Rodriguez: Average level of the 4 trained skills: 99.75
    Total skill points gained: 13 (3 Pass, 4 Dribble, 3 Fitness, 3 Strength)
    Skill points/rest pack: 2.7 <--------- close to the 3.2 gains/rest of the 100-119 category

    - Son: Average level of the 4 trained skills: 96.75
    Total skill points gained: 17 (4 Pass, 4 Dribble, 5 Fitness, 4 Strength)
    Skill points/rest pack: 3.5 <--------- close to the 4.3 gains/rest of the 80-99 category

    - Pulisic: Average level of the 4 trained skills: 73.25
    Total skill points gained: 20 (5 Pass, 5 Dribble, 5 Fitness, 5 Strength)
    Skill points/rest pack: 4.2 <--------- close to the 5.0 gains/rest of the 60-79 category

    I think my gains/rest are basically the same as you got, GLFC, with my gains a little less since my Slalom Dribble is at a lower level. It definitely supports your table showing that the rate a skill gains is based on how high or low the sill itself is, not how high or low the player is. Well done.





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