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Maybe the captain "should allow" unlock a 14% max bonus for the line he's playing in?... then maybe regarding the SP "this can go, not to the captain but lets say that we have a team that play defensive so, "we choose a defense as captain" to have stability there and potentiate the defensive game, also, the free SP can go, maybe not to the captain but to a player that plays in the same area (DEF+gk- MC's -AT)
Captain is suposed to have character, experience, organizational capacity... so have a sense potenciate this player, too Ive been suggesting the idea, to have more unique and particular teams, to train "the formations" so using the same can give a benefit more stable than when a manager changes 12 times of formation during a match (what I found annoying and irreal in this so obsesive way), so this, and potenciate the team via captain are ways to have more particular teams.
Then ofc. there exist the technical limitations, the roadmap, I really would like to see how we can maybe, not see all but, see a mutual feedback between the team of dev's and the managers, at least the more experienced (¿?), so do some future designs of the game going in the same way (too using beta testers before launch things etc lol),,,, because for example if I know, as a manager, that Ive to choose between do a improvement with the captain, or change (as I would like to see) a renewed page of achievements with challanges, and one challange is win a league with a squad made of players from the same country for 50T ?¿ ...or win the Top scorers for 15T and have a golden boot in ma trophy room, then, I see these challanges more entertaining so, if Ive to choose, and discard Ive it clear. Challanges.
Last edited by khris; 07-08-2017 at 03:31 PM.
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