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Thread: A Guide for fast trainers

  1. #61
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    about contract maybe the guy don't log in daily so he choose the 4 weeks
    about my today experience 2 players same salary each 150k ST with MV 7.6M and MC with 7.9M cant say MC is bad but you can judge him
    A Guide for fast trainers-st.jpg
    A Guide for fast trainers-mc.jpg
    and this the training Match/Cardio/Practice at hard intensity
    A Guide for fast trainers-training.png
    am at level 4 plan to tank this season so MC might go after he gain some SK and can sill him at cost price

  2. #62
    VIP Buffs Mad's Avatar
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    Quote Originally Posted by Buffs Mad View Post
    ..................The last 4 Hard Match Practice sessions I recorded since I saw your request was 142, 102, 114, 132...............
    Here's an update to unallocated SP training for Richerd Gough, 5* 48Q fast trainer as a reminder of the impact of unallocated sp on training rate.

    The next 3 Hard Sessions for match practice were 91, 141 & 132

    This meant he had amassed 27 unallocated SP which would be enough to gain the 6th star.

    5 more sessions resulted in 85, 72, 102, 95, & 80

    While its not a huge sample I consider the results significant enough to confirm the long established (and previously 'proven') theory that training rate takes into account unallocated sp in determining the sp gain from star to star.

    Here's the pics for the results either side of 6* equivalent




    As an extra point his MV at 49Q was 14.5m and I'm level 6.

    Unfortunately I can not do anything on the topic of 'TR' since he's under a 3 year contract so I can't access his renew wage - unless I sold him and that's not happening.

  3. #63
    Greek Forum Moderator nikolgiorgos's Avatar
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    Hi my friends
    The post about the players T-shirt it's interesting and I believe it can give some useful but it's out of this topic, so I started a new thread http://forum.topeleven.com/top-eleve...s-t-shirt.html if we want to continue.

  4. #64
    Greek Forum Moderator nikolgiorgos's Avatar
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    Hey cool sponsor he has… In which country are you playing ?
    As I told, I ‘m not sure about LV 4 yet but I ‘ll continue next season.
    As I can see, those players have TR Factor
    Yudin V 7600/ W 150=50,6
    Vacek V7900/W150=52,6 so it’s about the same. Also same age and stars. Position doesn’t matter.
    The top prices for my level, for 18 y.o. , 5 stars players is about 5M +, so I guess they from the top list of your level4.
    1.I wouldn’t expect that difference in raise between them because they have same characteristics. I don’t know if the condition and morale were the same because it matters.
    I believe that results in power training is a mix of (the original) TR Factor, condition/morale, age, STARS and maybe some uncertain factors like if the player had a game before 2 hours and you gave him a green booster. Then the system roll dice.
    2.The results for Yudin is great for 5* and for Vacek also good.
    My fresh (in the morning) results in power/practice

    A Guide for fast trainers-13-sep-power-tr.jpg

    3.I can see something that happens to me some times. One player gains more in Practice match and the other with similar characteristics gains after that, more points in cardio. Why is that ?
    Roll dice result ?
    Some trainers react better in practice or cardio or stretch ?
    Some trainers have better results with fool green bar and others are better in light green/orange bar ? Can’t prove it, not enough resources.
    Tank this season, you mean you’re gonna stay at lv4 or you’ll go to lv5 and stay there ?
    I believe that having a fast trainer 5* and trying to tank it’s kind difficult. With my other team in LV1/season1 in which I want to stay, I’m trying hard to loose every match, having my youngsters in the game to get the skill points, find formations to have 20-80 (against me) and watch the game while not hurt my good players (I read that if your players are out of their position , the get injuries or cards and yes my player spit on someone.
    But my friend Khris is specialist in that subject. Hey man, do you have some guide or thread “tanking and training” or should I right one later ?

  5. #65
    Greek Forum Moderator nikolgiorgos's Avatar
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    Hey Abu Latifa, forget to mention that in my results ROBINHO and TARAK, the last two, didn't have 99% condition and morale but it was dark-green. I would like to have the resources of a guy in some other thread (he had around 600-800 pcs of Blue/Red/Grens).
    But I can afford to spent a booster every time, to TARAK for example, to go from 93% to 108%.

  6. #66
    VIP Buffs Mad's Avatar
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    There is a large variation in sp gain for any one player. eg I had a 5* that trained 86 in 1 session and 142 the next.

  7. #67
    Addicted Philip L. Willis's Avatar
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    I am not sensing a consensuses about whether saved Cones/SP affect training speed, I don't train more than 2 Nordgen a season to really keep tabs. I save them to avoid a CUP level nightmare of course and have never really noticed Saved Cones accumulation affection training speed, of course once they are assigned the impact is immediate. Or am I wrong?
    In football it is better to be Lucky than Good.

  8. #68
    Greek Forum Moderator nikolgiorgos's Avatar
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    Ok mates, if you are interest, how about to blow our brains together.

    This is a record I made from different files, till starting my research, for HULK. A 4* fast trainer who become 6 star.
    Sorry that it's a little messy.

    A Guide for fast trainers-hulk-test-1.jpg

    It need some study here ...
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  9. #69
    VIP Buffs Mad's Avatar
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    Sorry but its too jumbled and different types of training and intensities.

    Here are the only 5 pics I have from Gough's training. All 5 are Hard Intensity Match Practice and all with a strarting condition of >80.

    Here are the 2 prior to accumulating SP for 6*

    PS. at least 1 of these I think I used the booster after training but before taking the pic.




    Here are the 3 after Gough accumulate the points required for 6*
    (He actually only needed 26 sp but the last Match Practice popped 2 SP at once.)





    I don't have pics of the last 2 sessions I mentioned in the previous post. And from that previous post you can note that 1 of the results as 5* was lower than 1 of those as a pseudo 6*. But that's to be expected because the variation of results 'within a star' is actually larger than the decrease. Thats why I take a more structured approach to comparing the same type and intensity over a longer time and comparing averages.

    My samples of over 20 sessions on each of several different players put the decrease on attaining the next star somewhere between 20-30% but clustering just over 25%.

    (I can't do any more because I know what the results will be over a longer period and with a larger sample.)

    Not much else I can add.

    PS. I have not actually found definitive evidence from my other training samples that condition has any impact on gains, but I have not yet looked closely at that and its another topic.
    Last edited by Buffs Mad; 09-13-2014 at 09:39 PM.
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  10. #70
    Greek Forum Moderator nikolgiorgos's Avatar
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    LV3 p9 day21 “Let’s do some research”

    Ok, the previous picture is small record of HULK, a player I bought in August 4, previous season (as a LV2 manager in LV2 league) as a 5* player, 20 y.o. for 2,08M and wage 39K for 1 token. So his TR FACTOR was 2080/39=53,33 pretty good for a 5* player.
    This season became a 4* player, with a value of 1,840 M and the same salary, so the TR Factor went to 1840/39=47,1 . Unfortunately last I don’t have any records from last season but I was amazed by his gaining skill points.
    I started keeping some files from August 28, day 5 of this season and I have those results. His gaining points for power training, (3bars in practice match) is from +93 to +120 and his gaining points in a game +102 to +130. Without searching in details, I believe that in a game the players usually gaining +20 % more than power training.
    I gave HULK some skill points so to become from 4* 28Q to 4* 29Q because I read that only an extra star affects training. I agree with that.
    When HULK had about 90 unsigned skill point (which mean that if I assigned those points he would become a 6* player) I didn’t see big drop in training, just a drop of 10% in gaining in the game points. In 11 of September I make him a 6* player and in 12 Sep. noticed a big fall (like the planes in twin towers) in power training – negative record, only +66. When I said that his fast trainer carrier was over, the next day, in 13 Sep. he gets a +92 in power training. For gaining he didn’t get over a +100 yet but the drop isn’t dramatic.

    So , like Buff mention (with his project) there aren’t dramatic changes or solid proofs because the variation of results (before or after the star or the accumulate skill points) isn’t big and there is also a variation in the roll dice of the game . I ‘ll keep watching.

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