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Thread: Pros and cons in power training

  1. #41
    Famous nash123's Avatar
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    I know, but I don't care, because injuries are so random. I mostly "earn" injuries during an important game, where my squad is fully rested.

  2. #42
    Famous HoofDaddy's Avatar
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    Fully rested with packs, or naturally? Rest packs give the impression that your players are fully fit but often they are carrying fatigue with them if played in 4 games successively. I aim for no more than 2 matches in a row for ST/AMx/MCs and 3 for defenders.
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  3. #43
    Greek Forum Moderator nikolgiorgos's Avatar
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    Fully rested with packs, or naturally? Rest packs give the impression that your players are fully fit but often they are carrying fatigue with them
    indeed and maybe that's explain this thread of @nash123
    http://forum.topeleven.com/top-eleve...rdly-down.html

    it's one of Mourinho's advice when the game is loading
    lol
    Καλώς ήρθατε στο Ελληνικό φόρουμ
    http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html

  4. #44
    Famous nash123's Avatar
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    Maybe... but why it happen suddenly?

    And... at the moment, I don't powertrain (League is not won yet).
    Most days like this:
    First matc with condition ~80-90%, one easy Training (max. 6%) for the whole team, second training for subs, drills depent on their restlevel, second match.
    Than I plan, when they are fully rested. If they need a training before serverreset, they get it, next day: 1-2 trainings (depents on coming opponent/time until next match), use restpacks (also depents on opponent).

    Normally my squad plays ~80-90% condition, usage of green packs: normally 0-10; max. 20/day. It works for me.

    It also worked 2 full seasons, so... maybe there's a change, which want you to use more than your top11 (and subs during the game) or there's an issue.

    Last two games were "normal" again (both League, vs 11. and 13.place...) - let's see todays cup-semi.

  5. #45
    Apprentice Ibrahim Bavari's Avatar
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    My players crawl cause I train them hard everyday and even between the 2 matches

    I always go the match with 50% condition or less never more and end with 7%

  6. #46
    Elite Tactician's Avatar
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    Quote Originally Posted by nash123 View Post
    Maybe... but why it happen suddenly?

    And... at the moment, I don't powertrain (League is not won yet).
    Most days like this:
    First matc with condition ~80-90%, one easy Training (max. 6%) for the whole team, second training for subs, drills depent on their restlevel, second match.
    Than I plan, when they are fully rested. If they need a training before serverreset, they get it, next day: 1-2 trainings (depents on coming opponent/time until next match), use restpacks (also depents on opponent).

    Normally my squad plays ~80-90% condition, usage of green packs: normally 0-10; max. 20/day. It works for me.

    It also worked 2 full seasons, so... maybe there's a change, which want you to use more than your top11 (and subs during the game) or there's an issue.

    Last two games were "normal" again (both League, vs 11. and 13.place...) - let's see todays cup-semi.
    It is very likely that this is not due to resting or carried fatigue. I used squad rotation a lot. My players are usually rested more the 'natural' way rather than using green packs. And yet, you saw what happened. I never saw these sort of things happened before, definitely not to such an extent. There are one or more things that have gone wrong with this game as from the past week or so. Some other users have experienced it. Others have not experience it yet, most probably because those changes have not yet been made on their servers or their servers were not affected negatively by the changes made. I have already reported about the anomalies twice to Nordeus. All other users that seem to be affected are advised to do the same. There have been way too many errors or anomalies lately, including 'game low on memory', 'ghost goals', frequent disconnections, excessive amount of goals scored within a small period of time, abnormal player performances and abnormal team results. Many of those are likely to be related to the recent changes that were made to this game.
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  7. #47
    Greek Forum Moderator nikolgiorgos's Avatar
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    But... with the new Version/Training: Do we really need Fast-Trainers?
    I have some FT (old version, they gain ~110% at practice match) and nonFT (old version, they gain ~30-40% at p.m.). From the beginning of this season, I only use new Version. They all increase their skills pretty equal.
    You have a point here.
    This season, I had two powerful teams in my league - JUVENTUS and TANSIN.
    This is a photo I kept in day 3 (day 1 of the league).
    Of course it was impressing (even if I met those teams the last two seasons in CH.L. and League again).
    When I saw the ages of the players, I thought, ok , at least they're not young so how much could the develop
    Pros and cons in power training-juve-tansin.jpg

    but know, near the end of the season, I can see that even the older players of Tansin, gain almost one star
    JUNENTUS isn't so active (doesn't training much or watching his games) so the players didn't gain much.
    Pros and cons in power training-juve-tansin-2.jpg


    I also didn't make any power-training. I prefer to save my greens for the next season as I saw that it would be impossible to compete those two monsters.
    Most of my players started as 5* - early 6* and gonna finish a high 6* players.
    Willian, a 26 y.o. player (ex-fast trainer) didn't gain much even if he played in 30 games.
    I just do the classic 6 drills pack (3 very easy and 3 easy in att/def/M&P, with -6,75 condition loss).
    Day 3 - Day 24
    Pros and cons in power training-team-d24.jpg
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  8. #48
    Famous nash123's Avatar
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    I didn't make a screenshot at the beginning of the season, but I'll do it next season, cause I'll keep my players.

    My best Players develop:

    MC (my playmaker): 32%, 19 y.o., FT (gained 90-110 per pratice match): played only 33/48 games
    GK: 31%, 20 y.o., non FT (gained only 20-32 per pm): played 46/48
    ST: 29%, 20 y.o., non FT (gained only 25-45/pm): played 45/48
    AML: 29%, 22 y.o. non FT (gained only 18-26/pm): played 43/48
    AMR: 28%, 22 y.o. non FT (gained only 22-39/pm): played 28/48
    DMC: 27%, 19 y.o. FT (gained 80-100/pm): played 44/48

    I don't know exactly, what they gained at old training, but I think, it's okay.

  9. #49
    Dreamer
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    Hi guys!

    Thanks for a great thread! I am helping my kid to play and being inclined to do so I am completely hooked on this game after only a week.

    Being new to the game there are some basics stuff I don't get.

    -What is new and old training?

    -How does playing games/friendly affect training (besides lowering fatigue)?

    -I've sniped 5 fast trainers (value 1-1.5m with 6-10k contracts) and I work them hard. Farm as many tokens I can and rest packs from videos. My squad is worth 11m (it started at 2-3m) after only about a week which is a lot more than the other teams in my league/cup.

    I often train the general team 4 times per day to get bonuses etc, and then ride my 18-19 y/o with a customized training schedule for each player. I pick the trainings in relation to what I think will improve my team.

    Is this a good strategy? Or are some practices better than others? Is it harder to improve a ton in a few areas as opposed to a more general scheme? I have a 19 y/o LM for example that I have only focused practise on speed, stamina, dribbling, passing, crossing and creativity. Would be gain more value if I trained him broader?

    -I am at the training level 16. Should I focus on getting more whistles for specific practices or unlock as many practices as possible? Is there any scheme that it is recommended to use?

    -I usually don't spend much on tokens but I couldn't resist a 400 token offer (Ladbrokers). We invested all our tokens into our field. Was this smart? Last game I had 800 people in the stands and my arena takes 8.5k... What should I think about when upgrading my arena?

    Grateful for any advice you guys can give to me and my kid!!

  10. #50
    Greek Forum Moderator nikolgiorgos's Avatar
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    -What is new and old training?
    it's the training in the new and the old version.
    There is an older version of the game. You still can play in the old one (and many images and descriptions are from the old) but I don't recommend it.
    There are many things to learn, so it will be difficult to learn those two versions at the same time.
    I was fan of the old one -
    vote against here http://forum.topeleven.com/top-eleve...w-version.html

    but now I like the new because of the associations competition. Anyway, if they 'll fix some problems and RAM eating of the new one, I don't believe the old one won't continue for long time.


    -How does playing games/friendly affect training (besides lowering fatigue)?
    the players gaining progress (skills or sa/extra role)
    A good 5* fast trainer is gaining +1 (and little more) after an official game.
    Also +1 after a training of -18 condition drills
    and about +0,6 after a friendly game
    * +1 I mean, of the 50 for sa or extra role.
    ** I don't recommend to play friendlies in your level. Not worthy.

    -I've sniped 5 fast trainers
    good strategy. 7-8 fast trainers is enough (for "key" players )

    Is this a good strategy?
    first use all your players twice, to get the bonus and then only the fast trainers.
    Attackers - attack + M&P drills , defenders the same

    -I am at the training level 16. Should I focus on getting more whistles for specific practices
    no, better go for a variety

    We invested all our tokens into our field. Was this smart?
    no, it was the worst investment you could do

    read many other useful threads from Tutorials - also from here
    http://forum.topeleven.com/top-eleve...click-see.html

    I cannot promise you victories but at least you not gonna waste your token.
    Al Svanberg likes this.
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