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This season I have started to run tests with low pressing style and Man-Man Marking
Here are the results after the first 3 games, quite big sample size since I haven't rotated my players.

Will be interesting to see how the numbers keep up. I plan to rotate more between man-man marking and zonal than I did with High/Low pressing, to get better comparables.
Seems like the condition loss definitely is higher than with zonal marking, but not by as much as high marking. Also seem like there are a bigger diff between players and games which is pretty interesting. Sometimes its talked about how the game engine is so rural and simplistic, just a draw of cards or whatever. But Having played 6 months watching a ton of games with zonal marking, I definitely see a big difference with man-man marking. The players seem to be a bit all over the place lol. It isn't working better for me in the normal game. I wonder when its time to use it, I have only been told to turn it on once by the assistent, late in a game when I lead and faced a monster opponent that was behind, I am betting he turned on hard attacking. Maybe its good to use against hard attacking? I also think it seem to work better with high pressing. Man-man marking and low pressing just seem a bit messy.
But I will keep it up for a big part of this season, and revert when I have more data!
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